The problem is the game very much wants you to play Sandbox mode last, and does so in arguably the worst way possible. I like park sims for their no frills just park sim gameplay. Sandbox Mode: Your default park builder mode.Challenge Mode: A harder mode with modifiers to help you unlock more rewards like skins.Chaos Theory: A mode where you replay the stories of various movies.Campaign: The game’s original story, set after the events of Jurassic World: Fallen Kingdom.My biggest gripe with Jurassic World Evolution 2 is its progression system. Tranq the dinosaurs and order a chopper to escort them back to their fence. One thing I do like about breakout dinosaurs is there’s more to do than just capturing the dinosaurs- you can have your guests evacuate into shelters, creating a nice feeling that you’re actually in charge, rather than just being a janitor fixing up the generators constantly with the power of a credit card. Considering how laughably off-base Jurassic World and Fallen Kingdom were in their messaging, Jurassic World Evolution 2 is actually weirdly on-brand, in a roundabout way. I’m not a fan of these because of how quickly they snowball- sometimes things go pear-shaped so fast that it feels like the game is aware of how simple it can be once you get into the flow that it needs to throw in a random snowstorm just to keep you on your toes.Īt the end of the day keeping your dinosaurs is a very hard task, and almost makes you feel like you shouldn’t be doing it at all- which is, weirdly enough, a core message of Michael Crichton’s original book. Jurassic World Evolution 2 pushes the escapes further to the forefront with the weather system, which will randomly destroy your enclosures by shutting off power, upsetting your prehistoric pals and increasing the likelihood you’re going to see a breakout soon. It’s a cool feature, since it mainly punishes bad husbandry. One of the big features of Jurassic World Evolution is the fact that dinosaurs can break free of their enclosures if their needs aren’t being met, getting into the same kinds of life-threatening hijinks the movies are known for as a 3-tonne chanel handbag goes on a rampage to protest its lack of shrubbery. It’s weirdly in-depth, and just doesn’t feel right for the more detached park sim genre. This even extends to each of the game’s vehicles- you have to click each individual car to assign it to patrol, rather than the building it comes from. It’s the same with every refillable resource- feeders, ranger outposts, they’ll all need to be checked one at a time, creating a feel of tedium for the sake of tedium. Even if you had to refuel each generator separately, there’s no big tab to show you all your generators- it’s your job to find each one, then manually tap to fill them back up. My one gripe however is the lack of any kind of organization. Money is the most important resource- resupplying is paid in cash, and you’ll need to pay your employees to take time off on top of the fact they’ll be unavailable while they’re on vacation. Like any park sim, you’re managing various resources- Dinosaur welfare, staff welfare, tech trees and, of course, money. Follow us on Twitter Follow and Tweet us Tweet to Jurassic World Evolution 2 has pretty solid gameplay.
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